Common mistakes

Five habits that quietly break a run

Most early losses begin before the final choice: a skipped check, a forgotten curtain, or a group that ends the night too soon.

Mistake → safer habit

Protect the routine, not the guess

01

Opening because the story sounds urgent

The official description says some visitors need help and some are lying. Urgency is not proof.

Do this instead

Keep the door locked while you check the peephole or camera and compare the visitor with the rules.

02

Checking only the face

The first-night briefing also tells you to listen for strange speech.

Do this instead

Use both what you see and what you hear before making the choice.

03

Leaving the curtain open

The briefing explicitly says to keep it closed and react when tapping starts.

Do this instead

Reset the curtain after a check, then keep listening.

04

Freezing during a power cut

A verified front-desk call gives a route: into the hall, then left to the breaker box.

Do this instead

Learn that turn before pressure begins and return promptly after the reset.

05

Starting the sleep step alone

The briefing warns players to wait for the others and sleep together.

Do this instead

Count the group in the room before ending the night.

Recovery routine

When you lose track, return to three facts

  1. The door stays locked until the check is complete.
  2. The room can create its own urgent cues.
  3. The group sleeps together, not one player at a time.

Do not fill a memory gap with a made-up anomaly rule. Return to the current in-game briefing, then use the beginner guide to rebuild your sequence.