Gameplay loop

Observe. Check. Decide. Reset.

The game creates tension by mixing urgent room events with uncertain visitors. A fixed loop keeps those moments separate and manageable.

Core loop

Use the same four checks every time

  1. 01

    Keep it locked

    A knock is a prompt to investigate, not permission to open.

  2. 02

    Observe

    Use the peephole or camera and listen to what the visitor says.

  3. 03

    Check the rules

    Treat strange speech or a rule mismatch as a warning.

  4. 04

    Decide

    Let a verified visitor in or keep the door shut and wait it out.

The missing fifth step

Reset your attention after the choice

Once a door event ends, immediately re-scan the room state. The first-night briefing establishes two separate urgent cues—window tapping and a power cut—so finishing a visitor check does not mean the room is safe to ignore.

Window

Curtain closed

Listen for tapping and check it quickly when it begins.

Power

Lights active

If they trip, use the hall breaker reached by turning left.

Group

Players together

Do not start the sleep step alone.

Progression

Your first major target is ten days

The official ENDING 1 badge says, “You got through 10 days!” That makes a ten-day survival run the clearest verified baseline goal. The other ending badges point to special discoveries and choices, so save those for a run where the base loop already feels reliable.